PROJECT OVERVIEW


Lead Engineer - Provided all core programming (character control, item handling, event triggers) with the exception of the narrative dialogue system (Unity Dialogue System) and the VFX implementation.
This project was created for the midterm project of the Writing for Interactivity course at American University.
GAME SUMMARY
Tech Stack
Dev Platform: Unity 2020.3
Code Editor: Microsoft Visual Studio Code
Version Control: GitHub
Artistic Software: Blender 3D, Substance 3D Suite
Planning Workspace: Google Drive Suite
Development Time Frame - 2 weeks
Team Size - 4
"Follow pagan Samhain traditions to communicate with ghosts and solve the murder of your best friend.
In this narrative adventure game revolving around the sacred pagan holiday of Samhain, the player is given the opportunity to step into the Wiccan ritual themselves. Far from your classic holiday horror game, Samhain focuses on providing a way for players to step into the prespective of the rituals of a non-Abrahamic belief system, to consider the importance and meaningful spiritual practices of this ancient ritual to its practicioners to this day.
On the night of Samhain, while contacting the spirit of a dear friend who passed away unexpectedly less than a year ago, it's revealed the death was no accident, but a murder! You are tasked with reaching out to various spirits in search of clues to uncover what really happened. By looking around the room for the objects needed to perform the ritual and using them in the correct ways, walk through the steps of Wiccan Samhain rituals and find out what happened on the night of Ian's passing.